Such utilisation feels a little simple and tacked on, a button press could perform the same function and remove the necessity to flick, yet the developer takes the experience one step further through the implementation of Wii Speak. The use of motion control functionality is a little basic, with players being asked to hold B down and to then flick the Wii remote to the left to spin the wheel – the speed at which you do so being dependant on the height of a meter in the lower left-hand corner that indicates the strength at which you spin. Whilst introducing varying rules that break away from the core gameplay, it would’ve been nice to see a greater alteration in terms of style instead of offering more word-based puzzles. These remain to be ‘Guess the Word’ based affairs, with the victor gaining a point towards being the ‘Crowd Pleaser’ on the show rather than any monetary bonus. Sprinkling a little differentiation when playing against human opponents in multiplayer is the inclusion of mini games, effectively classed as ‘Commercial Breaks’ by the developer, that are played between each of the core rounds.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |